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 Bloons Guide

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PostSubject: Bloons Guide   Bloons Guide EmptySat Feb 21, 2009 12:41 pm

After a long wait, and many requests, I have made a Bloons Guide. Here I go. (please bear with all the misspellings and other stuff :S)

1) Basic Overview and other stuff
2) Rules and How to Play
3) Things used to build levels
4) Building levels
5) Ranks according to me
6) FAQ
7) Science behind Bloons
Extra) Vocab









1) Basic Overview
This guide is pretty much just to help the new people and if you are a decent Bloons player and builder you can just chill out and give advice here. Bloons is a game based on science and math. The original creators are Stephen and Chris Harris. With the help of Elliott and Rowan they now have one of the most successful and entertaining game out. (based on me) Ok Now for the guide.
All the pictures are copyrighted by Kaiprosoft and I am not in anyway working for Kaiprosoft




2) Rules and how to play





  • Use the mouse to aim and throw
  • Click and hold to choose the power of the throw
  • Try to pop all the bloons
  • Look out for all of the special bloons
  • Press 'R' or reset to reset the level
  • Try to pass all the levels in the pack
  • You can recommend any pack if you hit the recommend button










3) Things used to build levels

Normal Bloons- Bloons Guide NormalBloonNot really special just pop them. They are used just to make levels. Comes in 4 different colors.

Bomb Bloons- Bloons Guide BombBloonThese bombs are used to blow things up. They can destroy any type of bloons. They are used in levels and chains.

Boomerang Bloons- Bloons Guide BoomerangBloon These give you another dart, but instead of a dart it is a boomerang. Very useful if you want to make big and hard levels.

Tack Bloons-Bloons Guide DartBloon These are very useful. These make tacks go out of these bloons if you pop them. They shoot tacks in all 8 directions around them.


Extra Dart Bloon-Bloons Guide ExtraDartBloon These can be used to regain one dart. If you have a place that you need another dart substitute one of these for any other bloon. These can be used in complex levels to confuse people.


Helium Bloons- Bloons Guide HeliumBloon These are really hard to master. These bloons float when they are hit. These take two hits to pop.
These are very useful in hard packs.


Ice Bloons- Bloons Guide IceBloon These bloons freeze everything that is within a few spaces when these are popped. The frozen bloons can only get popped when a bomb is popped by the frozen bloons, a laser, or a pac-man is popped.

Laser Bloons- Bloons Guide LaserBloonThese bloons are much admired. They make a laser come out and they pop ANY bloon that is any type, frozen or just normal. These are greatly used if you want to go through things. They can be used in chains triverns, and pretty much anything.

Pac Bloons- Bloons Guide PackBloonThese bloons allow you to literally become pacman. This lets you be pacman for about 20 sec. (please post if wrong) These can be used for many things. Can pop frozen bloons.

Mine Bloons- Bloons Guide MineBloonThese bloons drop a mine. These can be used in chains or just main levels. Be careful if you have too many of these in a level you won't be able to play with a fast computer.

Tri-dart- Bloons Guide TridartbloonThis gives you another dart. These are crucial for a tri-dart cavern *hint hint* These are for very creative people. When you shoot they go at 3 different angles, so shoot carefully.

Frozen Bloons-Bloons Guide Frozen10These bloons CAN NOT be popped without a bomb, pacman, or laser. You can bounce darts off of these bloons. If you combine this with helium bloons it is deadly!

Those are the Different Bloons.

Now for the bricks and angles.


Rubber Brick-Bloons Guide RubberBrick These bricks allow you to throw the dart and them and the bounce off of it. This is one of the major blocks in chains.

Metal brick- Bloons Guide MetalBrick These bricks stop everying. You can't break them and they can't be moved. You HAVE to shoot around them.

Wooden brick- Bloons Guide WoodenBrickThese bricks stop everything for one hit. After it gets hit by a dart you are able to shoot where it used to be. These can be destroyed by either a dart or pacman or another bloon that does something (bomb, tack, mine, NOT ice)

Rubber angles Bloons Guide RubberAngleright Bloons Guide RubberAngleLeft - These little angles let the dart hit off of them and it bounces them into the angle it is facing. The angles let the dart gain more power if you hit it off of more into the center.


4) Building levels

COMMING SOON

5) Ranks

Newbie-just started bloons, have trouble completing level 1 of bloons (ninjakiwi)

Level 1 Bloon Master- Ok at making easy levels. Can't complete the later callenges. No Chains, Caverns or Triverns

Level 2 Bloon Master- Mastered easy levels. Started making hard levels. Have some chains

Level 3 Bloon Master- Mastered making all easy and hard levels. Can beat almost all the bloons challenges. Started making caverns.

Level 4 Bloon Master- Mastered all levels. Can make easy Triverns. Completed ALL bloons challenges.

Bloon God- Mastered all levels of difficulty, can beat and make any level. Could make a trivern if requested to. Can beat all Bloons challenges. Has at least 1 challenge pack or a level that is challenge hard.


6) FAQ

Q: I can't get points fast enough!
A: Bloons isn't the best game to get points fast. It is decent, but Hotcorn is a way faster to get points. If you need to, just play the easier packs.

Q: How do you tell if a pack is easy?
A: You just have that gut feeling if it is hard. If you play a couple levels than you can tell.

Q: How do you know if you are good at Bloons?
A: Well that is a common question. You could be considered good if you can make, beat and do almost all levels. That would include, Chains, Triverns, Caverns, and just normal packs.


Last edited by Stackman on Thu Jun 25, 2009 11:49 am; edited 1 time in total
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PostSubject: Re: Bloons Guide   Bloons Guide EmptySat Feb 21, 2009 6:47 pm

7) Science of Bloons
It is all trajectory.

Physics of trajectories
A familiar example of a trajectory is the path of a projectile such as a thrown ball or rock. In a greatly simplified model the object moves only under the influence of a uniform homogenous gravitational. This can be a good approximation for a rock that is thrown for short distances for example, at the surface of the moon. In this simple approximation the trajectory takes the shape of a parabola. Generally, when determining trajectories it may be necessary to account for nonuniform gravitational forces, air resistance. This is the focus of the discipline of ballistics.
One of the remarkable achievements of Newtonian mechanics was the derivation of the laws of Kepler, in the case of the gravitational field of a single point mass (representing the Sun). The trajectory is a conic section, like an ellipse or a parabola This agrees with the observed orbits of planets and comets, to a reasonably good approximation. Although if a comet passes close to the Sun, then it is also influenced by other forces, such as the solar wind and radiation pressure, which modify the orbit, and cause the comet to eject material into space.
Newton's theory later developed into the branch of theoretical physics known as classical mechanics. It employs the mathematics of differential calculus (which was, in fact, also initiated by Newton, in his youth). Over the centuries, countless scientists contributed to the development of these two disciplines. Classical mechanics became a most prominent demonstration of the power of rational thought, i.e. reason, in science as well as technology. It helps to understand and predict an enormous range of phenomena. Trajectories are but one example.
Consider a particle of mass m, moving in a potential field V. Physically speaking, mass represents inertia, and the field V represents external forces, of a particular kind known as "conservative". That is, given V at every relevant position, there is a way to infer the associated force that would act at that position, say from gravity. Not all forces can be expressed in this way, however.
The motion of the particle is described by the second-order differential equation

Bloons Guide 1e0793c79195e98d9fdda8af3e519b66 with Bloons Guide 8edf1c9ddac490c546eef839d752dabd
On the right-hand side, the force is given in terms of Bloons Guide C7766d55920ce59ded321ce203026e61, the gradient of the potential, taken at positions along the trajectory. This is the mathematical form of Newton's second law of motion: mass times acceleration equals force, for such situations.

Examples



Uniform gravity, no drag or wind


Trajectories of two objects thrown at the same angle. The blue object doesn't experience any


The case of uniform gravity, disregarding and wind, yields a trajectory which is a parabola. To model this, one chooses V = mgz, where g is the acceleration of gravity. This gives the equations of motion

Bloons Guide 2ce8b8453fae88737b83da455be2f8e4
Bloons Guide D91db40c318e7d24f298f770510fdeca
The present example is one of those originally investigated by Galileo Galilei. To neglect the action of the atmosphere, in shaping a trajectory, would (at best) have been considered a futile hypothesis by practical minded investigators, all through the Middle Ages in Europe. Nevertheless, by anticipating the existence of the vacuum, later to be demonstrated on Earth by his collaborator Evangelista Torricelli Galileo was able to initiate the future science of mechanics. And in a near vacuum, as it turns out for instance on the Moon, his simplified parabolic trajectory proves essentially correct.
Relative to a flat terrain, let the initial horizontal speed be Bloons Guide 08223beb10950af5b4f00496d71c970f, and the initial vertical speed be Bloons Guide 33503bc64cd8870161ad98c168e8ea29. It will be shown that, the range is Bloons Guide A0439d16bbbb178c4f3ad9eedab6fe3c, and the maximum altitude is Bloons Guide Cb6d0ee9f5085e1e98c26f36c476a52a. The maximum range, for a given total initial speed v, is obtained when Bloons Guide F56efaab129e82317fe67179f5625743, i.e. the initial angle is 45 degrees. This range is Bloons Guide E85e339aac4d4b99028f616a02946b49, and the maximum altitude at the maximum range is a quarter of that.

Derivation


The equations of motion may be used to calculate the characteristics of the trajectory.
Let

Bloons Guide 6574c5872c3e518409c87713893c98a7 be the position of the projectile, expressed as a vector
Bloons Guide 4982b0610d83b504ad2b8c58c444885b be the time into the flight of the projectile,
Bloons Guide D7481859a8c2e018b62c2d4562aeb9ec be the initial horizontal velocity (which is constant)
Bloons Guide 5112b36e642fa7468641e0d95b038039 be the initial vertical velocity upwards.
The path of the projectile is known to be a parabola so

Bloons Guide Dd3ba26085a0a87353a02f45c37e09b3
where Bloons Guide F8f47cdde75d5ad5887530014a4471e7 are parameters to be found. The first and second derivatives of p are:

Bloons Guide B68fb8d0d5b57302a134ef22d525d62d
At t = 0

Bloons Guide Feee283bc9756092c550ad0a5caa41e7
so

Bloons Guide B09a5e327f7909b13e9473f59f4c7ad4.
This yields the formula for a parabolic trajectory:

Bloons Guide 4cdaf1b00d401e11d8c803a3a29a709e (Equation I: trajectory of parabola).

Range and height


The range R of the projectile is found when the z-component of p is zero, that is when

Bloons Guide 83b5982cdab15c61835846d31890dcc7
which has solutions at t = 0 and t = 2vv / g (the hang-time of the projectile). The range is then Bloons Guide 4ae614143064ff33cbf0d24548dac8c8
From the symmetry of the parabola the maximum height occurs at the halfway point t = vv / g at position

Bloons Guide 4346511b2f8e4f638bfaeb82727c2b7c
This can also be derived by finding when the z-component of p' is zero.

Angle of elevation


In terms of angle of elevation θ and initial speed v:

Bloons Guide A090105ea598f2f39888e26dcb9388ca
giving the range as

Bloons Guide 383a2b4c5b9f9037adb5ca8ea0cb6cb2
This equation can be rearranged to find the angle for a required range

Bloons Guide 8942f1b7ecb6b7dff8477ddbf54c666b (Equation II: angle of projectile launch)
Note that the sine function is such that there are two solutions for θ for a given range dh. Physically, this corresponds to a direct shot versus a mortar shot up and over obstacles to the target. The angle θ giving the maximum range can be found by considering the derivative or R with respect to θ and setting it to zero.

Bloons Guide 75a99de729b5579f4598bd9c8c476dda
which has a non trivial solutions at Bloons Guide 72209a922c5b220ad9a3bb676badcedb. The maximum range is then Bloons Guide C69bca89c9af8c4395ac3c102661ae8e. At this angle sin(Ï€ / 2) = 1 so the maximum height obtained is Bloons Guide Aa80bc003139dc2b304beddd3b3e0519.
To find the angle giving the maximum height for a given speed calculate the derivative of the maximum height H = v2sin(θ) / (2g) with respect to θ, that is Bloons Guide Cd513aac593e418211ea16159104eae1 which is zero when Bloons Guide 153edaa140bb06b188931630477f4a10. So the maximum height Bloons Guide 0cdebe952c35bdb5befd9c4cc5b20d77 is obtain when the projectile is fired straight up. The equation of the trajectory of a projectile fired in uniform gravity in a vacuum on Earth in Cartesian coordinates is
Bloons Guide 89f2759fe49af46ff5426c8564078c45,
where v0 is the initial speed, h is the height the projectile is fired from, and g is the acceleration due to gravity).

Uphill/downhill in uniform gravity in a vacuum




Given a hill angle α and launch angle θ as before, it can be shown that the range along the hill Rs forms a ratio with the original range R along the imaginary horizontal, such that:

Bloons Guide 402a34e8ce059f63cce4590287aa566a (Equation 11)
In this equation, downhill occurs when α is between 0 and -90 degrees. For this range of α we know: tan( − α) = − tanα and sec( − α) = secα. Thus for this range of α, Rs / R = (1 + tanθtanα)secα. Thus Rs / R is a positive value meaning the range downhill is always further than along level terrain. The lower level of terrain causes the projectile to remain in the air longer, allowing it to travel further horizontally before hitting the ground.
While the same equation applies to projectiles fired uphill, the interpretation is more complex as sometimes the uphill range may be shorter or longer than the equivalent range along level terrain. Equation 11 may be set to Rs / R = 1 (i.e. the slant range is equal to the level terrain range) and solving for the "critical angle" θcr:

Bloons Guide 3c1fbe6fe2cdd9fcac2731c003e79711
Bloons Guide A32fa1b9ccef49dbb7de4c10f11a1a12
Equation 11 may also be used to develop the "rifleman's rule" for small values of α and θ (i.e. close to horizontal firing, which is the case for many firearm situations). For small values, both tanα and tanθ have a small value and thus when multiplied together (as in equation 11), the result is almost zero. Thus equation 11 may be approximated as:

Bloons Guide 0cee4a844bea465176bd151aef31d28e
And solving for level terrain range, R

Bloons Guide 08f385f410a6f18b4699283fcdb39f74 "Rifleman's rule"
Thus if the shooter attempts to hit the level distance R, s/he will actually hit the slant target. "In other words, pretend that the inclined target is at a horizontal distance equal to the slant range distance multiplied by the cosine of the inclination angle, and aim as if the target were really at that horizontal position

Derivation based on equations of a parabola


The intersect of the projectile trajectory with a hill may most easily be derived using the trajectory in parabolic form in Cartesian coordinates (Equation 10) intersecting the hill of slope m in standard linear form at coordinates (x,y):

Bloons Guide 96f4e983f5513db9c4d121dca452ebcb (Equation 12) where in this case, y = dv, x = dh and b = 0
Substituting the value of dv = mdh into Equation 10:

Bloons Guide B5c8e8408ea3de14a86a279e69f864b1
Bloons Guide Bbfbfa5027a275d2c693f580f35ab4f6 (Solving above x)
This value of x may be substituted back into the linear equation 12 to get the corresponding y coordinate at the intercept:

Bloons Guide E8d2d9c87f17598973f16415523b9ec8
Now the slant range Rs is the distance of the intercept from the origin, which is just the hypotenuse of x and y:

Bloons Guide 6eb7ec09c1b2a4b4e51bb0e00dbe07fa

Bloons Guide 5961a35a631a0105440ae81734399e7b
Bloons Guide 9e706212d09f21b7500639e778feaa9d
Now α is defined as the angle of the hill, so by definition of tangent, m = tanα. This can be substituted into the equation for Rs:

Bloons Guide 3cf77bf068e0ae8898cab4bb84c92dab
Now this can be refactored and the trigonometric identity for Bloons Guide A0bed3fd764e615f42365367d39f0a67 may be used:

Bloons Guide Ec5073612d805b67642dbfd00a35a904
Now the flat range R = v2sin2θ / g = 2v2sinθcosθ / g by the previously used trigonometric identity and sinθ / cosθ = tanθ so:

Bloons Guide 5f2bcff197c06d94d24e49baf93da267
Bloons Guide A805af252d673a7f6d772a15619ab4be


Bloons Guide V1.2
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PostSubject: Re: Bloons Guide   Bloons Guide EmptySat Feb 21, 2009 8:19 pm

Wow, cool.
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PostSubject: Re: Bloons Guide   Bloons Guide EmptySat Feb 21, 2009 8:22 pm

Ya and I didn't type the second post. It was a copy off of trajectory in wikipedia.
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PostSubject: Re: Bloons Guide   Bloons Guide EmptySun Feb 22, 2009 1:25 am

Looks better.
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PostSubject: Re: Bloons Guide   Bloons Guide EmptySun Feb 22, 2009 5:23 am

The first post is great but the second post wasn't really needed.
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PostSubject: Re: Bloons Guide   Bloons Guide EmptySun Feb 22, 2009 6:19 am

I like the first post !
And same as Jack
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PostSubject: Re: Bloons Guide   Bloons Guide EmptySun Feb 22, 2009 6:33 am

Yes, it's a flash game, not real life.
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PostSubject: Re: Bloons Guide   Bloons Guide EmptyMon Feb 23, 2009 4:24 pm

I would rate myself at level 4 Bloons Master, except I haven't beaten all the challenges. I disagree with having challenges as part of the thing because I know for a fact that people like me and Jyo are just to lazy to beat them all.
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PostSubject: Re: Bloons Guide   Bloons Guide EmptyMon Feb 23, 2009 4:31 pm

id probably be between two and three
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PostSubject: Re: Bloons Guide   Bloons Guide EmptyMon Feb 23, 2009 5:59 pm

Wow, I just got done learning about trajectory in my math class xD

This is good Stack. Keep it coming!
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PostSubject: Re: Bloons Guide   Bloons Guide EmptyMon Feb 23, 2009 7:17 pm

Thanks mel Razz I think that I will do a hotcorn guide soon too. Time to play hotcorn. Razz
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PostSubject: Re: Bloons Guide   Bloons Guide EmptyMon Feb 23, 2009 8:40 pm

Hotcorn sucks if you ask me.

However, I could help with a Zeba one if you want help.


Last edited by King of Things on Mon Feb 23, 2009 8:40 pm; edited 1 time in total (Reason for editing : None of your buisness.)
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PostSubject: Re: Bloons Guide   Bloons Guide EmptyTue Feb 24, 2009 5:34 pm

KoT could you PM me some tips? I really have no clue about Zeba. Also, I will get the hotcorn one done on maybe Saturday.
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PostSubject: Re: Bloons Guide   Bloons Guide EmptyTue Feb 24, 2009 8:33 pm

"Level 4 Bloon Master- Mastered all levels. Can make easy Triverns. Completed ALL bloons challenges.

Bloon
God- Mastered all levels of difficulty, can beat and make any level.
Could make a trivern if requested to. Can beat all Bloons challenges.
Has at least 1 challenge pack or a level that is challenge hard."

I hate this part : "Can beat all Bloons challenges"..
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PostSubject: Re: Bloons Guide   Bloons Guide EmptyTue Feb 24, 2009 9:07 pm

It isn't that you havn't beaten all levels it is if you have the potential to beat all the bloons challenges.
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PostSubject: Re: Bloons Guide   Bloons Guide EmptyTue Feb 24, 2009 9:54 pm

That's exactly what I have been trying to say.
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PostSubject: Re: Bloons Guide   Bloons Guide EmptySat May 30, 2009 11:36 pm

I'm a three
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PostSubject: Re: Bloons Guide   Bloons Guide EmptySun May 31, 2009 9:13 am

STOP BUMPING SHERLIP!
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PostSubject: Re: Bloons Guide   Bloons Guide EmptySun May 31, 2009 10:19 am

You can't bump a sticky.
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PostSubject: Re: Bloons Guide   Bloons Guide EmptySun May 31, 2009 6:29 pm

Briane240 wrote:
STOP BUMPING SHERLIP!

Dumbass, as Eat said.
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